How to Upload Ousbeat Map Replays to Youtube How to Upload Osu Beat Map Replays to Youtube
Original author(due south) | Dean "peppy" Herbert |
---|---|
Developer(s) | osu! evolution team |
Initial release | September xvi, 2007 (2007-09-16) |
Stable release | 20220307[i] (March 6, 2022 (2022-03-06)) [±] |
Preview release | 2022.314.0[two] [3] (March 14, 2022 (2022-03-14)) [±] |
Repository | https://github.com/ppy/osu |
Written in | C# |
Middleware | OpenTK[4] |
Operating system | Microsoft Windows macOS Linux (open beta) Android (open beta) iOS (open beta) |
Size | 150MB (osu!lazer) |
Available in | 35 languages |
Type | Rhythm Game |
License | Freeware (stable build) MIT (osu!lazer/preview build) |
Website | osu |
osu! [a] is a free-to-play rhythm game primarily developed, published, and created by Dean "peppy" Herbert. Inspired by iNiS' rhythm game Osu! Tatakae! Ouendan, it was written in C# on the .NET framework,[5] and was released for Microsoft Windows on sixteen September 2007. The game has throughout the years been ported to macOS, Linux, Android and iOS.
Asides from Osu! Tatakae! Ouendan, the game has been inspired past titles such as Taiko no Tatsujin, Beatmania IIDX,[6] Elite Beat Agents, O2Jam, StepMania and DJMax. The game is heavily community-oriented, with all beatmaps and playable songs existence community-fabricated through the in-game map editor.[vii] Four unlike game modes exist, offering various ways to play a beatmap, which can likewise be combined with addable modifiers, increasing or decreasing the difficulty.
The original osu!standard mode remains the most popular to date and as of March 2022, the game has 19,872,585 monthly active users according to the game'south global country leaderboards.[8]
Gameplay and features [edit]
There are four official game modes: "osu!" (called "osu!standard"), "osu!taiko", "osu!grab", and "osu!mania".[9] [10] Each style offers a variety of beatmaps, playable songs ranging from "TV sized" anime openings to "marathons" surpassing vii minutes. In osu!standard, beatmaps consist of three items – hit circles, sliders, and spinners. These items are collectively known as "hit objects" or "Circles", and are bundled in different positions on the screen (except for the spinner) at different points of time during a song. Taiko beatmaps have drumbeats and spinners. Grab beatmaps have fruits and spinners, which are arranged in a horizontally falling manner. Mania beatmaps consist of keys (depicted as a small bar) and holds. The beatmap is so played with accompanying music, simulating a sense of rhythm every bit the thespian interacts with the objects to the beat out of the music.[11] [12] Each beatmap is accompanied by music and a background. The game tin can be played using diverse peripherals: the about common setup is a graphics tablet or calculator mouse to control cursor motility, paired with a keyboard[thirteen] [vi] or a mini keyboard with just ii keys.
The game offers a buyable service called osu!supporter, which grants many extra features to the user. Players are able to download beatmaps directly from inside the game through a service called osu!straight, without the lengthy process of using browsers. Features include a heart icon beside the username on the official osu! website; additional pending beatmap slots; faster download speeds; access to multiplayer on cutting edge builds; friends, chosen mods, and country-specific leaderboards; one gratis username alter; more than in-game customization; a yellow username in the in-game chat and more than customization on i's user folio (the "me" tab).[fourteen] osu!supporter does not touch on the ranking system, or provide whatever in-game advantage. osu!supporter is non a recurring service.
Community and competitive play [edit]
[edit]
osu! as well features different events, such as fanart and beatmapping contests. Unofficial events and conventions are as well being held. The biggest unofficial event held in the community is "cavoe's osu! issue"[15] (Usually referred to every bit osu! event or COE), held at The Brabanthallen[16] in 's Hertogenbosch, Kingdom of the netherlands. The outcome has been arranged three times since 2017 yearly. However, due to the COVID-nineteen pandemic, COE 2020 was cancelled. There will be some other COE issue happening in 2022 that is taking identify from Baronial 1st to August 7th. There were also official stands at TwitchCon and Anime Expo.
osu! was promoted heavily in the 2017 and 2022 iterations of the social art experient by Reddit called Place.
Tournaments [edit]
osu! contains three main facets of competition between players. In multiplayer lobbies, up to sixteen users play a map simultaneously. On individual maps, players compete for highscores on global leaderboards or against highscores set up past themselves and friends. Players also compete with their ranks, which are calculated by accumulating "performance points" (pp). pp is based on a map's difficulty and the player'due south performance on it.[17] In July 2019, a player, Vaxei, exceeded i,000pp for the get-go time, followed by another player, idke, less than twenty-four hours later.[18] [19]
Starting in 2011, at that place take been twelve annual osu! World Cups (usually abbreviated as OWC), one for each game mode (osu!mania having 2 for four central and seven central). Teams for Earth Cups are state-based, with upwards to viii players per team.[20] There are also very many different community-hosted tournaments, differing in rank range, types of maps played, and how the teams are composed.[21] Winners of larger official tournaments typically receive prizes such as cash, merchandise, profile badges and/or osu!supporter subscriptions. For this reason, large tournaments often attract high skill level players as well as large audiences on Twitch, this is in dissimilarity to the smaller community tournaments which often accept minor or no prizes and are not watched by many people. These smaller tournaments comprise the vast majority of all osu! tournaments, and through the usage of global rank entry restrictions where you lot may only compete against players in your own rank range, community tournaments provide a serious competitive environs for players who may not be highly skilled. Without these community tournaments, players would have to practice for years to take any shot at serious competitive play.
Adaptations [edit]
osu!stream [edit]
In 2011, osu!stream was released every bit an adaptation of osu! for iOS devices running iOS six and later, also developed past Dean Herbert. The main difference between osu! and osu!stream is that osu!stream beatmaps are not user-created and are instead fabricated by the developers of osu!stream. The version besides includes some new gameplay elements.[22]
On 26 Feb 2020, Herbert announced that he released the source lawmaking and plans to halt development of the game, releasing i terminal update that fabricated all the levels free to download.[23]
osu!lazer [edit]
osu!lazer [24] is a gratis and open source remake of the original game client nether heavy development. Information technology was originally projected for the stable version to come out in 2017. Yet, as of December 2021[update], not all features were working.
The development of osu!lazer started in 2015 and development versions of osu!lazer are currently available for testing on Microsoft Windows, MacOS, Linux, Android, and iOS. osu!lazer is written entirely in .NET (formerly .NET Core).[25]
[edit]
osu!framework [edit]
osu!framework is an open source game framework adult with osu!lazer in heed. The goal of osu!framework development is to create a versatile and accessible game framework that goes further than most, providing things out-of-the-box such as graphics, advanced input processing, and text rendering.[25]
McOsu [edit]
McOsu is an open up source game customer designed to play osu!standard beatmaps, available on Windows, Linux, MacOS, and the Nintendo Switch.[26]
The focus of McOsu is to provide an unofficial osu! customer for practice, featuring tools that allow players to retry specific parts of beatmaps. McOsu also offers virtual reality support.[27] This game client does not allow players to proceeds "functioning points" or to increase their official ranking.
Reception [edit]
Jeuxvideo.com reviewed osu! favorably with eighteen/20 points in 2015.[28] In 2010, MMOGames.com reviewer Daniel Ball said that while the game was very similar to Elite Beat Agents, it was differentiated by its customs's large library of high-quality customs made content and customization.[29] osu! has been used and recommended past esports players such as Ninja and EFFECT, every bit a way to warm-up and practise their aim.[30] [11]
Notes [edit]
- ^ Pronounced variously: , ; IPA: [osː].
References [edit]
- ^ "Stable Releases". ppy. Archived from the original on 17 March 2022. Retrieved 17 March 2022.
- ^ "Releases". GitHub. Archived from the original on 17 March 2022. Retrieved 17 March 2022.
- ^ "Lazer 2022.314.0 · changelog | osu!". osu.ppy.sh . Retrieved 17 March 2022.
- ^ "a long-overdue update". ppy weblog. 30 June 2016. Archived from the original on viii Nov 2020. Retrieved twenty Baronial 2021.
Until now we used some XNA code for input handling and low-level structs. These dependencies are most compeletely removed from the projection now, with OpenTK or similar open-source frameworks replacing them.
- ^ "Osu!'s programming language?". osu! Community Forum . Retrieved 27 July 2021.
{{cite web}}
: CS1 maint: url-condition (link) - ^ a b Gonzáles, Mariela (v September 2019). "Gaming Sounds: osu!, cuando el ritmo se convierte en nuestro séptimo sentido". The Objective (in Castilian). The Objective Media. Archived from the original on vii January 2020. Retrieved 7 Jan 2020.
- ^ "Osu's legal copyright policy information page".
{{cite web}}
: CS1 maint: url-status (link) - ^ "osu! leaderboards".
{{cite web}}
: CS1 maint: url-condition (link) - ^ Andika, Ferry (27 December 2019). "osu!, Game Rhythm Terkenal di PC dengan Ribuan Pemain Harian" (in Indonesian). Djakarta: Indozone Media Republic of indonesia. Archived from the original on vii January 2020. Retrieved 7 January 2020.
- ^ "Game Modes". osu.ppy.sh. Archived from the original on 21 Nov 2019. Retrieved 15 August 2019.
- ^ a b Rodrigues, Gabriela (19 September 2019). "Como baixar osu! e treinar sua mira no Fortnite eastward CS:GO". TechTudo (in Brazilian Portuguese). Rio de Janeiro: Globo Comunicação e Participações S.A. Archived from the original on 7 Jan 2020. Retrieved 7 January 2020.
- ^ Phúc, Thịnh (30 August 2019). "Bí quyết giúp game thủ có khả năng phản xạ chớp nhoáng". Zing.vn (in Vietnamese). Archived from the original on 7 January 2020. Retrieved 7 January 2020.
- ^ Smart, Jibb (17 September 2019). "Why not just use thumbsticks?". Gamasutra. Archived from the original on 7 January 2020. Retrieved 7 Jan 2020.
While there'due south contend among its fans as to whether playing with a mouse is as skilful as playing with a stylus, in that location's one thing everyone will hold on: thumbsticks are almost useless for this game.
- ^ "Support the game". osu.ppy.sh. Archived from the original on 12 August 2019. Retrieved 12 August 2019.
- ^ cavoeboy. "COE2020". cavoeboy.com. Archived from the original on seven January 2020. Retrieved 3 February 2020.
- ^ "cavoe'due south osu! event 2020". Brabanthallen. Archived from the original on 3 February 2020. Retrieved 3 Feb 2020.
- ^ "Performance Ranking". osu.ppy.sh. Archived from the original on xxx November 2018. Retrieved one September 2019.
- ^ Carpenter, Nicole (16 July 2019). "Gamers with godlike reflexes are racing to intermission world records in this rhythm game". PC Gamer. Archived from the original on 26 September 2019. Retrieved 12 Baronial 2019.
- ^ "osu! PP world record cleaved by 15-year-former". Dot Esports. 25 July 2019. Archived from the original on 12 Baronial 2019. Retrieved 12 August 2019.
For instance, quondam Overwatch League pro Hyeon "Outcome" Hwang said he plays the game for 1 60 minutes before matches to warm up his hands.
- ^ Amos, Andrew (16 Nov 2018). "Circle Piece of work: A conversation with Australia'southward osu! World Cup team". Red Balderdash. Archived from the original on xxx July 2019. Retrieved 4 September 2019.
- ^ "Tournaments". osu.ppy.sh. Archived from the original on 12 Dec 2017. Retrieved 4 September 2019.
- ^ "osu!stream". osu.ppy.sh. Archived from the original on 6 May 2021. Retrieved 9 May 2019.
- ^ blog, ppy. "osu!stream 2020 release". blog.ppy.sh. Archived from the original on 27 Feb 2020. Retrieved 27 February 2020.
- ^ GitHub - ppy/osu: rhythm is just a *click* abroad!, ppy, half dozen September 2019, archived from the original on 3 April 2017, retrieved 6 September 2019
- ^ a b ppy/osu-framework, ppy, xv June 2021, archived from the original on 24 June 2021, retrieved 24 June 2021
- ^ G, Pascal (11 Feb 2019), McKay42/McOsu, archived from the original on 24 June 2021, retrieved 24 June 2021
- ^ "McOsu on Steam". store.steampowered.com. Archived from the original on 24 June 2021. Retrieved 24 June 2021.
- ^ "Test : osu!". jeuxvideo.com (in French). 7 June 2015. Archived from the original on 21 June 2017.
- ^ Brawl, Daniel (April 27, 2010). "Online rhythm and music game osu! reviewed - MMOGames.com". MMOGames.com. Archived from the original on Oct 22, 2018. Retrieved October 22, 2018.
- ^ Webb, Kevin (24 August 2019). "Professional gamers like Ninja apply this music game to do their aim and improve their mouse skills — Here's how yous tin play for free". Business Insider. Archived from the original on 2 Dec 2019. Retrieved 26 August 2019.
External links [edit]
- Official website
- osu!lazer GitHub page
- Osu! on Twitch
- Official osu! wiki
Source: https://en.wikipedia.org/wiki/Osu%21
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